Strategy: Ranking the Toppings
Since the scoring on TMNT is weighted to the Ninja Pizza Multiball, it’s worth paying attention to the topping you are about to lock in. Here’s my power ranking of the toppings (on the Pro) and a brief reasoning why:
In short: Take mushrooms, Ice Cream, Chili Peppers and Fudge when you see them. Nice to have 1 Gummy Bear (but more is excessive). Everything else is a bonus and have their own bonuses. Pay attention to them: Your ingredients will dictate the most lucrative way to play that NPMB.
|1. Ice Cream
|The best topping! Spots 5 foot soldiers to start the MB and lights Mondo JP. One hit to the orbit lights Grande JP and the orbit is still lit for up to 2 more shots. Even though not valuable as Grande, I put this as more valuable since it can be easier to hit, especially from the auto-launch. With ball save on, let your ball(s) drain for another chance at it. Pairs well with one (or more) Gummies which will allow you more chances at the orbit with the ball save on (while the pizza magnet is still active and holding your first 3 balls).
|2. Chili Peppers
|The most valuable shot, but after hitting it you need to hit foot soldiers and Mondo to light again. Spots 6 shots to begin MB.
|Gives you one more foot shot per hit per each locked Fudge. To explain Fudge, I have to explain how Foot Soldier hits work: Blue shots are not equal; the blue lit ramps are worth more. The left ramp is worth 3, the center ramp and the center ramp and loop are 2 each, and the loop and right ramp are 1. You need 5 foot soldiers to light Mondo.
So, each fudge will give you an additional +1 foot soldier kill. Meaning you can get to the Mondos much quicker; for instance, if you have 2 fudge locked you can light Mondo with one shot to the left ramp (or 2 loops). Since the MB is so weighted to Mondo and Grande JP’s, I value fudge a lot. This and the Octopus are the most valuable persistent effects. In a long playing MB, this topping is more valuable than Ice Cream or Chili’s.
|4. Gummy Bears
|Gummies can help in a few ways. Having at least one means you will have a ball in play while the pizza magnet is active. Having more can mean you might get more pop hits and therefore more chances at mystery awards. I usually like to have at least one going in, but having more works against you after the ball save is off.
|Worth a few million on a half decent MB. Pairs well with Gummies since you are more likely (seemingly, just my eye test) to get balls into the pops.
(This ingredient was nerfed in an earlier code. Hence why you will still hear people say things like “just get the Octopus”. See Myth of the Octopus for more on this).
|Spots an extra Foot Soldier at the Parlour shot. Value of this topping can be worth more or less depending on how easy you find the shot (some tables you can get a lot of bricks).
*Note: Parlour shot needs to be lit blue for this to spot extra Foot. You can have more than one Pineapple. 2 Pineapples = 3 Foot Soldiers at the Parlour, when lit.
|It’s tough to rank the ingredients due to the strength of combinations. For instance Marshmallows can be way more valuable than “7”, but only if you have other ingredients. Marshmallows allow for unlimited Mondo JPs as long as it doesn’t time out. If you start with this, 1 plus Gummy Bear, and an Ice Cream, you can loop the Krang loop for HUGE points before the ball save ends. Like more than you can get from Grandes. Makes for a super fun task to try and do. Of coarse, like everything else in this game, easier said than done. But possibly the most epic (and overpowered WHEN you can do it) looping in any game. Essentially, this topping increases with value with the players ability, the easier you can loop the higher you should value this topping.
…but without a quick way to get to the Mondo JP, say you don’t have Ice Cream or multiple Fudge/Pineapple locked in, this topping will be essentially worthless.
|Adds value to Mondo jackpots. Can add up in a good MB. Not a topping I’d aim for, but far from the least valuable.
|9. Peanut Butter
|This is a topping I’d like to do more testing on. I know this can help you in getting closer to the Pizza Slice Extra Ball, but I’m not sure how much bonus the pizza slices can be. Really though, it might only bump up this topping one up on my list since the dangerous nature of the targets makes it hard to make a good strategy out of these. Still though, useful for getting to an EB, which can be powerful in a non-tournament game.
|Adds value to foot soldier kills. Can add up in a long playing MB. I can’t confirm, but I believe this doesn’t work in conjunction with the fudge. Meaning even though the fudge spots a foot soldier for purposes of advancing to Jackpots, it won’t give you the extra points of killing the foot soldier.
|I’m not sure why they have the value so low for this, but I don’t think there is a feasible strategy in this topping. If the value was 10X, maybe their could be a strategy with the Peanut Butter, but the inherent riskiness of the targets makes this topping a wammy ingredient for me. It’s the only topping I often try to change away from, even given the riskiness of doing that as well. It is a persistent effect, but even in a long playing multiball you’d be lucky to get a few hundred thousand extra points.
|The same as the above but with Mushrooms at the top of the list and everything else pushed done a level. It’s a very powerful topping and worth going out of your way to get if available. The Lair shot can be tough, so try to get one in there before the ball save is off to start the multiball
Last Updated: Dec’23 (Based on code 1.55.0)