

UNDER CONSTRUCTION
Stranger Things v2 cards available this weekend! First Printing next week.
Links
Rules:
Tiltforums Rulesheet (in-depth open source guide)
Info:
Pinside: Pro Prem LE – Owners Group
Kineticist: Info – Deep Dive (via TWIP archive)
IPDB: Pro – Prem. – LE
Other:
Stern’s official: Stranger Things (just for code, manual, and supplemental videos)
Pintips

v2 Card Notes:
(Info that couldn’t fit and other clarifications.)
Intro:
Note for players new to pinball on “Mode Stacking” (Right Card): Stacking is when you have more than one mode running at one time. This is common with new games where stacking modes is one of the primary ways to get big points and make progress in the game. The most basic of these, and the most common is to stack a multiball onto a single ball mode. For instance if you start a chapter in Stranger Things you can then work towards the Telekinesis Multiball; this does 2 things: 1: you start a ball save, making progress in the mode safer. 2: You will be getting points and progress in both modes at the same time, often 1 shot will be lit for both a chapter shot and a multiball jackpot. You will get credit for both.
For more info on stacking I’ll be adding a section in this guide in the future (Link Needed–please check back later).
Mode on the Intro Right Card (Mode Stacking): The right card may be confusing initially. It was a challenge to make a visualization for this game because the stacking is so open. Essentially, follow the arrows to see what modes stack. Once you start a mode it will lock you out of starting a mode lower on the chain until you are out of that mode. Also, you cannot stack more than one mode of the same kind. Eg.: Once a Chapter is started you cannot start (or progress towards) another Chapter until that mode has completed (either successfully or timed-out).
Left Card:
“Left Orbit” (&/or “LO” on the advanced sides): This is referring to the shot right of the “E” stand-up target and left of the ‘left ramp’. This is actually a ramp itself, as at the back it will go up a hidden ramp and return to the right flipper. Most players and guides seem to refer this shot as “left orbit”, and it is easier than re-naming what is often called the ‘left ramp’, so I have left it this way. …(I suppose this could also be called the ‘Bicycle Shot’ (referring to the inserts), but again, this would be going against what is an already established term).
Right Card (Mode Stacking) Intermediate Tip:
Ultimate stack: Many players will avoid starting a Demogorgon mode since the ramp can get in the way of 2 shots, the mystery and the burn-it-back; especially the mystery as when lit, the mystery is an add-a-ball to Telekinesis.
Advanced:
Legend:
JP=Jackpot
JPs=Jackpots
S.JP=Super Jackpots
DG=Demogorgon
DD=Demodog
UD=Upside Down (Black-out mode)
BiB=Burn it Back
Upside Down: Whenever the cards say “Return”, this means you leave the Upside down mode and the feature lights turn back on.
Burn it back values: These are the default values. I’ve added the “~” symbol to denote “around this value”; this is because it can be changed in the settings and can be different especially in a Tournament setup (I’ve even seen an Extra Ball set up as 1 burn it back loop!! So it’s good to watch what values they are set at in a high stakes game).
DEMODOG: Junk Yard: 3rd phase: “lanes”: this is an over-simplification due to space. It’s actually only the left standup lane and the Burn it Back lane. See Tiltiforms section for full info.
Numerical Milestones: Numbers on the cards such as ones used after Ball Save or 2X Scoring are a general guideline. These are the most standard and common values you will get these awards from, but these might be changed based on settings. Take these numbers with a “grain of salt”, especially on a Stranger Things in a big tournament.
Swipe-A-Ball: I didn’t add the info for Swipe-A-Ball due to space, restraints, and that on half of the Premiums I get to play the ramp/magnet is either broken or disabled. See Swipe-A-Ball section for info on how to use this feature (only on Prem./LE models).

When you see this symbol (the Drawing with the “+” symbol) it will be beside info you need to do to be awarded an extra drawing. Chapters, for instance, will award you one drawing for a successful completion, but you can get a second drawing for completing the mode in a specific order (See Right Card).
System-J ‘Then Hit’ arrow.

On the System-J cards, this arrow, when between wording is used to denote “then” or “, then hit”.
Eg. Hit lit shot (, then hit) right ramp.
Newbie Strategy
Stranger Things is a tough and often unforgiving game. Missed shots are dangerous shots. But there are some dangerous shots you need to do to progress to multiballs. For this reason, I’ll often focus on the “light lock” targets at the bottom of the left ramp while ball save is still going. On standard settings, hitting both targets will light all three ball locks up the left ramp. The left ramp is a safer shot since making it will return the ball to the left flipper, so no need to rush locking balls while ball save is on. On Pro models (easily identified, as they don’t have a projection onto the playfield) you can often safely backhand the left ramp (from a cradle on the left flipper). On the Premium it can be trickier and you may want to stick to fore-handing (from the right flipper).
The center drop targets are quite dangerous too. These too are a good candidate to using during a ball save as they can progress you towards both Demogorgan modes and Demodog modes (Two of the letters are behind the targets).
There are 2 ways to get to a Multiball. One is the Telekinisis on the left ramp, the the other is getting to the 2nd Demogorgan mode. Both are worth working towards although the Telekinesis seems easier to get higher points from. Both also can be stacked with other modes. That means if you have a chapter or demodog mode running, you can add one of these 2 multiballs to it. As a more beginner player (even just to strategy), I would take a stack when you can. Advanced players will strategize which modes pairs best with stacking, but even having this knowledge can work against you as you can put yourself into a dangerous position just trying to change a mode, or stack more modes into the stack. The most powerful thing about the multiballs are the ball save time. Of course, the longer you play the higher your score will be, but just getting a multiball means you can hit more shots safely during the ball save time. There’s some players that will immediately try to gain control of at least one ball (cradle it on a flipper), but as a beginner I’d recommend playing the game more aggressively while the ball save is on, then try to watch when the ball save ends and then try to play a bit safer (this might just mean hitting shots you currently feel comfortable with, or even trying to hold a ball if there’s an easy opportunity to do that.
Bonus can be HUGE in this game, and sometime more points than you got before it starts counting it. If you are having a good ball, it’s likely you have built up a good bonus and should be more careful not to tilt out (when you tilt you don’t only lose your ball, you also lose your accumulated bonus). The bonus multiplier can really make your score explode. You can raise this from the inlanes. If you are not in a habit yet, pay attention to if the inlanes are lit or not. In new Stern games, like Stranger Things, you usually want to light the inlanes — which means you want to cycle the inserts (using the flippers) to unlit when a ball enters the lane. Get into the habit of watching the inserts when the ball is returning to them and cycle the inserts a an un-lit one. This exercise will help you increase your score in many games, even a lot from the 90’s, so it’s worth getting in the habit of until it becomes almost muscle memory.
Bonus and Bonus X continued: Every other inlane completion adds an X to your Bonus multiplier (alternates with lighting Mystery). If you have had a good ball and are not sure how to progress and if you are focused on score, consider focusing on hitting the left orbit (bicycle shot (look at the icon insert)) and/or left ramp. These 2 shot return to the right and left inlanes which can help you complete the inlane inserts. Just keep spaming those to crank up your multiplier and watch your bonus explode when you finally drain.
v2 Updated Rule Cards


General Pinball Skills
If you want to reach a new level of pinball play: Watch Abe’s videos on pinball techniques and practice them:
https://www.youtube.com/@AbeFlips

Videos: Tutorials
Unfortunately there doesn’t seem to be a go-to tutorial video yet. But all of these ones below, although are not perfect, are good and will help you understand the basics.
Videos: Strategy
Intermediate Strategy
u/c
The Big Stack:
Stacking is huge in STRT, on the System-J right v2 card, “intro” side, there’s an illustration showing the different paths to what is stackable. It’s good to pay attention to which modes you are close to and then think about if you can start multiple modes, and which ones you need to start first. Chapter modes are fairly short though, so if you need say, a demodog letter still, you might want to wait to light the demodog (insert at the mystery will be lit) before starting the mode. Remember too, that if you have 2 chapter inserts lit, the mystery lane can spot the last one (but only for your first 2 chapters). I believe (but I have to double check as of the time writing this) that you can start both a mode and demodog with one hit to the mystery lane if you have 2 chapter shots already qualified.
For a big stack you should also keep watch for how close you are to a multiball and preferably have it ready to start with one hit just before you are starting your other modes.
The Ultimate Stack
I call this the ultimate stack because it is the max amount of modes you can stack, but that doesn’t necessarily mean it’s the best use of your modes. But it’s fun to do, and when done properly can rack up more points than anything else in the game. The ultimate stack can be started in 2 ways:
1. demogorgan single ball mode > chapter > demodog > Telekenisis Multiball
or
2. Chapter > Demogorgan single ball mode > demodog > Telekenisis Multiball.
UNDER CONSTRUCTION (some info above might be inaccurate)
-burn-it-back – especially for lighting outlane ball save. -risk/reward
v2 Updated Rule Cards


Swipe-A-Ball
u/c
Info to come. See the Telekinesis Multiball section in Tilt Forums for description on how to use this feature. Only on Prem/LE models.
Videos: Gameplay